Players can only have 3 Sims per Memory Stick regardless of capacity, and 4 saves per Sim. The game uses a social game that relys on quick action and identification. The sim that the player is socializing with will say something in a speech bubble, and the player will need to press a button that stands for either the exact icon in question or an icon that is closely related to the icon in question.
The first phase of creating a Sim is gender, color, hair, hair color, and face. The second phase has eyes, nose, facial hair, lower and upper parts of the face.
The third and fourth phase has clothes, glasses optional, includes sunglasses , and a name. Players can also customize neighbors, but cannot change their names. The Sims 4. The Sims Stories. The sim that the player is socializing with will say something in a speech bubble, and the player will need to press a button that stands for either the exact icon in question or an icon that is closely related to the icon in question.
The first phase of creating a Sim is gender, color, hair, hair color, and face. The second phase has eyes, nose, facial hair, lower and upper parts of the face. The third and fourth phase has clothes, glasses optional, includes sunglasses , and a name. Players can also customize neighbors, but cannot change their names.
The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central. Register Don't have an account? The Sims 2, like its predecessor, does not have a defined final goal; gameplay is open-ended.
Sims have life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. All Sims age, and can live to 90 sim days depending on the degree to which their aspirations are fulfilled. The Sims 2 builds on its predecessor by allowing Sims to age through six stages of life and incorporating a 3D graphics engine. Although gameplay is not linear, storylines exist in the game's pre-built neighborhoods.
Pleasantview is based 25 years after the town in the original The Sims. Strangetown's storyline is based on the supernatural, and is loosely connected with Pleasantview. The game uses a social game that relys on quick action and identification. The sim that the player is socializing with will say something in a speech bubble, and the player will need to press a button that stands for either the exact icon in question or an icon that is closely related to the icon in question.
The first phase of creating a Sim is gender, color, hair, hair color, and face. The second phase has eyes, nose, facial hair, lower and upper parts of the face.
0コメント